AI Insights · Timothy · April 2024
Top 5 Hasbro Games iOS Performance in South America, Q1 2024
In the first quarter of 2024, the top Hasbro games on iOS in South America showed varied performance trends in weekly downloads, revenue, and active users. Here is a detailed look at their metrics.
In Q1 2024, the top five Hasbro games on iOS in South America exhibited diverse performance trends across various metrics. Data from Sensor Tower provides a comprehensive view of their weekly downloads, revenue, and active users.
MONOPOLY GO! saw a mixed performance throughout the quarter. Weekly revenue peaked in the second week of January at around $65.6K and fluctuated, ending March with approximately $44.5K. Downloads started strong with about 53.8K in the first week of January but saw a downward trend, hitting a low of 21.6K in mid-March before slightly rebounding to 26.9K by the end of the quarter. Active users showed a gradual decline from 177.4K at the start of January to roughly 160.8K by the end of March.
Magic: The Gathering Arena experienced relatively stable metrics. Weekly revenue showed minor fluctuations, peaking at $2.8K in early February and ending March with about $1.5K. Downloads remained consistent, ranging from 753 to 1.1K throughout the quarter. Active users hovered around 5.5K, with slight variations, ending the quarter at approximately 5.5K.
World of Peppa Pig: Kids Games demonstrated a steady performance in weekly revenue, maintaining around $1.8K for most of the quarter. Downloads spiked to 3.6K in mid-January but generally ranged between 1.1K and 2.1K. Active users peaked at 8.5K in mid-January but saw a decline to about 5.3K by mid-March before recovering to 6.5K by the end of the quarter.
MY LITTLE PONY: MAGIC PRINCESS showed notable trends in weekly revenue, which rose to $1.4K at the end of January and maintained a steady range around $1.0K to $1.5K through March. Downloads peaked at 3.3K in late January but settled between 1.4K and 2.6K for the remainder of the quarter. Active users increased from 9.9K in early January to 14.0K by the end of the month, maintaining around 12.6K to 13.8K through March.
My Little Pony World saw varied performance. Weekly revenue fluctuated, peaking at $1.2K in mid-March and ending the quarter at about $1.1K. Downloads showed significant spikes and drops, with a high of 1.0K in late February and a low of 247 in late March. Active users ranged from 4.1K to 5.6K, ending the quarter at approximately 4.6K.
For more detailed insights and data, visit Sensor Tower.